﻿#pragma once
#include "yzrutil.h"
#include "SF2Region.h"
#include "SF2Layer.h"

namespace yzrilyzr_soundbank{
	ECLASS(SF2InstrumentRegion, public SF2Region){
		SF2Layer *layer=nullptr;
	public:
		SF2Layer *getLayer(){
			return layer;
		}
		void setLayer(SF2Layer *layer){
			this->layer=layer;
		}
	};
}
